- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License that allows others to share the work with an acknowledgement of the works authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journals published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Useful of Clap Hand Games for Optimalize Cogtivite Aspects in Early Childhood Education
DOI:
https://doi.org/10.31004/obsesi.v2i2.76Keywords:
Clap hand game, aspect kognitive development, early childhoodAbstract
Playing is a learning method that best suits learning in early childhood. The clap hand games is one of the types of play that is applied in Early Childhood Education. The purpose of education in early childhood is to develop six aspects of its development namely; aspects of religious and moral norms, aspects of the physical and motor, aspects of cognition, aspects of the emotional social, aspects of language and aspects of art. This study aimed to know the utilization of deep pat game on improving aspects of cognitive in early childhood. The subjects of this study were children of group B Taman Kanak-Kanak (TK) Flamboyan Mekar Tapung District Kampar regency a number of 14 girls and 8 boys. Data collection Technic used is documentation, questionnaire, and interview. This research involves the Ikatan Guru Taman Kanak-Kanak Indonesia (IGTKI) Tapung District to gain input in the development of game pat in order to obtain results. The results of the analysis showed that 86% of children could increase aspects of cognitive development
Downloads Statistics
References
Bateson, G., & Mead, M. (1942). Balinese char- acter: A photographic analysis. New York: New York Academy of Sciences.
Diana Mutiah. (2010). Psikologi Bermain Anak Usia Dini. Jakarta: Kencana Prenada Media Group.
Elena, D. (2013). The Determinsm for Attitude Factors in Pre-school Children for Amplifying His Creative Manifestations. Procedia -Social and Behavioral Sciences, 76, 291–296. https://doi.org/10.1016/j.sbspro.2013.04.115
Fauziddin, M. (2016). Peningkatan Kemampuan Kerja Sama melalui Kegiatan Kerja Kelompok Pada Anak Kelompok A TK Kartika Salo Kabupaten Kampar. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 2(1).
Indonesia, R. Undang-Undang Nomor 20 Tahun 2003, 41 § (2003).
Kemendikbud, R. I. (2014). Permendikbud Nomor 137 Tahun 2014 Tentang Standar Nasional Pendidikan Anak Usia Dini.
Maemonah, M. (2016). Upaya Peningkatan Manajemen Pembalajaraan Kelas di Madasah Ibtidaiyah Ma’arif Sembego Maguwoharjo: Prospek dan Tantangan. Al Athfal: Jurnal Pendidikan Anak, 2(1), 75–90.
Moleong, & Lexy, J. (1998). Metodologi Penelitian Kualitatif. Bandung: PT Remaja Rosda Karya.
Raihani, R. (2012). Islamic School and Social Justice in Indonesia : A Student Perspective. Al-Jami’ah: Journal of Islamic Studies, 50(2), 279–302.
Reni, M. (2015). Pengembangan Kreativitas Anak melalui Proses Pembelajaran pada Pendidikan Taman kanak-Kanak.
Santrock, J. W. (2002). A Topical approach to life-span development. Jakarta: Erlangga.
Winarsih, A., & Mulyani, S. (2012). Peningkatan profesionalisme guru IPA melalui lesson study dalam pengembangan model pembelajaran PBI. Jurnal Pendidikan IPA Indonesia, 1(1), 43–50. https://doi.org/10.15294/jpii.v1i1.2012

