A Systematic Literature Review on Technology-Based Learning Media in ECE to Face Society 5.0 Era

Author


Lisa Nur Maulidia(1Mail), Suparno Suparno(2), Umniyah Juman Rosyidah(3),
Pendidikan Anak Usia Dini, Universitas Negeri Yogyakarta, Indonesia(1)
Pendidikan Anak Usia Dini, Universitas Negeri Yogyakarta, Indonesia(2)
Pendidikan Anak Usia Dini, Universitas Negeri Malang, Indonesia(3)

Mail Corresponding Author

 PDF Full Text   [File Size: 462KB]

Published : 2023-09-17

Article can trace at:


Article Metrics

Abstract Views: 851 times PDF Downloaded: 474 times

Abstract


Education is a bridge between society's mastery of technology and the demands of life that are increasingly familiar with the technology. Consequently, it is essential to comprehend the readiness of the education sector, particularly the employed learning media. This study investigates the readiness of technology-based learning media in the field of early childhood education for the era of society 5.0. This study is included in systematic literature review which aims to examine articles with similar topics for review and analysis. Document identification is done by reviewing the title, abstract, and keyword of the article. Temporary, the content analysis study examines the forms and methods, components, and the advantages of media consumption. The results of study resulted in two key findings, namely a summary of the characteristics of the types of technology-based learning media that must be owned so that they are relevant to be applied in the era of society 5.0. Types of learning media that have been successfully synthesized include games, digital storytelling, LMS, augmented reality, and interactive multimedia. While the characteristics that learning media must have to be relevant to Society 5.0 include adaptive, innovative, personalized, flexible, and integrated with various innovative devices such as IoT, AI, and big data. Practical recommendations that can be used are efforts to continue upgrading skills, especially those related to technology and prioritizing elements of children's fun, attractiveness, and increasing opportunities for children to interact with technology in learning activities.


Keywords


technology-based learning media; early childhood education; society 5.0

References


Abdulrahaman, M. D., Faruk, N., Oloyede, A. A., Surajudeen-Bakinde, N. T., Olawoyin, L. A., Mejabi, O. V., Imam-Fulani, Y. O., Fahm, A. O., & Azeez, A. L. (2020). Multimedia tools in the teaching and learning processes: A systematic review. In Heliyon. https://doi.org/10.1016/j.heliyon.2020.e05312

Aghnaita, A. (2021). Readiness of Early Childhood Education Teachers In Facing Learning In The Society Era 5.0. ACM International Conference Proceeding Series. https://doi.org/10.1145/3516875.3516957

Anggraeni, D., Hartati, S., & Nurani, Y. (2019). Implementasi Metode Bercerita dan Harga Diri dalam Meningkatkan Kemampuan Berbicara Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.31004/obsesi.v3i2.224

Aoki, Y., Nakamura, K., & Yuminaka, Y. (2019). Science Education for Society 5.0. http://www.mext.go.jp/a_menu/shotou/zyouhou/detail/1375607.htm

Aprilisa, E. (2020). Realizing Society 5.0 to Face the Industrial Revolution 4.0 and Teacher Education Curriculum Readiness in Indonesia. Proceeding International Conference on Science and Engineering. https://doi.org/10.14421/icse.v3.559

Ariyanto, F., & Tanto, O. D. (2021). The Effectiveness of Power Point-Assisted Picture Books on Receptive Language Development in Early Childhood. Child Education Journal. https://doi.org/10.33086/cej.v3i2.2103

Aziz, S. A. (2022). Enhancing Learning Participation Of International Students In The Classroom Using Social Media: The Case Of International Students In The Uk University. International Journal of Education, 15(2).

Blumberg, F. C., Deater‐Deckard, K., Calvert, S. L., Flynn, R. M., Green, C. S., Arnold, D., & Brooks, P. J. (2019). Digital Games as a Context for Children’s Cognitive Development: Research Recommendations and Policy Considerations. Social Policy Report. https://doi.org/10.1002/sop2.3

Boj, C., Díaz, D. J., Portalés, C., & Casas, S. (2018). Video games and outdoor physical activity for the elderly: Applications of the HybridPLAY technology. Applied Sciences (Switzerland). https://doi.org/10.3390/app8101912

Bulkeley, H., Marvin, S., Palgan, Y. V., McCormick, K., Breitfuss-Loidl, M., Mai, L., von Wirth, T., & Frantzeskaki, N. (2019). Urban living laboratories: Conducting the experimental city? European Urban and Regional Studies. https://doi.org/10.1177/0969776418787222

Cooke, E., Thorpe, K., Clarke, A., Houen, S., Oakes, C., & Staton, S. (2019). “I like relaxing on the trees when the leaves are falling”: Children’s experiences of relaxation in Early Childhood Education and Care (ECEC). International Society for Child Indicators Conference. https://www.isci2019.org/wp-content/uploads/2019/08/ISCI-2019-Abstract-book.pdf

Cooper, H., Hedges, L. V., & Valente, J. C. (2019). The Handbook of research synthesis and meta-analysis. In Sage.

Deguchi, A., Hirai, C., Matsuoka, H., Nakano, T., Oshima, K., Tai, M., & Tani, S. (2020). What is society 5.0? In Society 5.0: A People-centric Super-smart Society. https://doi.org/10.1007/978-981-15-2989-4_1

Duan, Y., Edwards, J. S., & Dwivedi, Y. K. (2019). Artificial intelligence for decision making in the era of Big Data – evolution, challenges and research agenda. International Journal of Information Management. https://doi.org/10.1016/j.ijinfomgt.2019.01.021

Dubey, R., & Griffiths, T. L. (2020). Understanding exploration in humans and machines by formalizing the function of curiosity. In Current Opinion in Behavioral Sciences. https://doi.org/10.1016/j.cobeha.2020.07.008

Fein, G. G., & Wiltz, N. W. (2021). Play as Children See It. In Play from Birth to Twelve and Beyond. https://doi.org/10.4324/9781003249702-7

Firmansyah, A., Setiawan, H., Wibowo, D. A., Rohita, T., & Umami, A. (2021). Virtual Reality (VR) Media Distraction Relieve Anxiety Level of the Children During Circumcision. Proceedings of the 1st Paris Van Java International Seminar on Health, Economics, Social Science and Humanities (PVJ-ISHESSH 2020). https://doi.org/10.2991/assehr.k.210304.137

Ginting, S. A. (2017). A Facilitating Effective Teaching through Learning Based on Learning Styles and Ways of Thinking. Dinamika Ilmu. https://doi.org/10.21093/di.v17i2.850

Hamouda, H. (2023). Digital Stories for Enhancing Palestinian Refugee School Children’s English Reading Micro-skills: Action Research Study. International Journal of Linguistics, Literature and Translation, 6(8), 93–115. https://al-kindipublisher.com/index.php/ijllt/article/view/5608

Haqqi, Y. A., & Yafie, E. (2019). Developing Teaching Materials in Early Childhood ICT based Learning Course based on E-Learning. Proceedings: International Conference on Early Childhood Development (ICECD, 40–45. https://core.ac.uk/download/pdf/286032989.pdf#page=46

Harding, J. (2013). Qualitative data analysis from start to finish. In Sage.

Haug, B. S., & Mork, S. M. (2021). Taking 21st century skills from vision to classroom: What teachers highlight as supportive professional development in the light of new demands from educational reforms. Teaching and Teacher Education. https://doi.org/10.1016/j.tate.2021.103286

Hauswedell, T., Nyhan, J., Beals, M. H., Terras, M., & Bell, E. (2020). Of global reach yet of situated contexts: an examination of the implicit and explicit selection criteria that shape digital archives of historical newspapers. Archival Science. https://doi.org/10.1007/s10502-020-09332-1

Kadarisman, M., Wijayanto, A. W., & Sakti, A. D. (2022). Government Agencies’ Readiness Evaluation towards Industry 4.0 and Society 5.0 in Indonesia. Social Sciences 2022, Vol. 11, Page 331, 11(8), 331. https://doi.org/10.3390/SOCSCI11080331

Kegan, R. (2009). What “form” transforms? A constructive-developmental approach to transformative learning. In Contemporary Theories of Learning. https://www.taylorfrancis.com/chapters/edit/10.4324/9781315147277-3/form-transforms-robert-kegan

Kucirkova, N., Gattis, M., Spargo, T. P., Seisdedos de Vega, B., & Flewitt, R. (2021). An empirical investigation of parent-child shared reading of digital personalized books. International Journal of Educational Research. https://doi.org/10.1016/j.ijer.2020.101710

Kurniawan, A. P., Sartono, N. N., Zikra, F. A., & Ulwan, A. I. (2019). Multimedia Augmented Reality Technology in Daily Basic Knowledge Learning Media for Early Childhood and Kindergarten. IJAIT (International Journal of Applied Information Technology). https://doi.org/10.25124/ijait.v3i01.2493

Limeri, L. B., Carter, N. T., Choe, J., Harper, H. G., Martin, H. R., Benton, A., & Dolan, E. L. (2020). Growing a growth mindset: characterizing how and why undergraduate students’ mindsets change. International Journal of STEM Education. https://doi.org/10.1186/s40594-020-00227-2

Malone, T. W., & Lepper, M. R. (2021). Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning. Indiana University

Meyer, J. W. (2018). State/Culture: State-Formation after the Cultural Turn - Google Buku.

Miwa, C. (2020). Early Childhood Care and Education Practices in Japan for the Era of Society 5.0. Proceedings of the 1st International Conference on Early Childhood Care Education and Parenting (ICECCEP 2019). https://doi.org/10.2991/assehr.k.201205.080

Mourtzis, D., Angelopoulos, J., & Panopoulos, N. (2022). A Literature Review of the Challenges and Opportunities of the Transition from Industry 4.0 to Society 5.0. Energies 2022, Vol. 15, Page 6276, 15(17), 6276. https://doi.org/10.3390/EN15176276

Mubarak, A. F., Noor, W. N., Widat, F., Wafiroh, K., & Hayati, N. (2022). Upaya Guru dalam Membangun Kecerdasan Intrapersonal pada Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.31004/obsesi.v6i4.2124

Muharmi, T. (2022). Constraints of Virtually Using Digital-Based Learning Media for Early Childhood Education Teachers. International Journal Reglement & Society (IJRS), 3(2), 154–158. https://doi.org/10.55357/IJRS.V3I2.233

Nainggolan, E. R., Asymar, H. H., Nalendra, A. R. A., Anton, Sulaeman, F., Sidik, Radiyah, U., & Susafarati. (2019). The Implementation of Augmented Reality as Learning Media in Introducing Animals for Early Childhood Education. 2018 6th International Conference on Cyber and IT Service Management, CITSM 2018. https://doi.org/10.1109/CITSM.2018.8674350

Nair, M. M., Tyagi, A. K., & Sreenath, N. (2021). The Future with Industry 4.0 at the Core of Society 5.0: Open Issues, Future Opportunities and Challenges. 2021 International Conference on Computer Communication and Informatics, ICCCI 2021. https://doi.org/10.1109/ICCCI50826.2021.9402498

O’Byrne, W. I., Stone, R., & White, M. (2018). Digital storytelling in early childhood: Student illustrations shaping social interactions. Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2018.01800

Oliveira, C. B., Pinto, R. Z., Saraiva, B. T. C., Tebar, W. R., Delfino, L. D., Franco, M. R., Silva, C. C. M., & Christofaro, D. G. D. (2020). Effects of active video games on children and adolescents: A systematic review with meta-analysis. In Scandinavian Journal of Medicine and Science in Sports. https://doi.org/10.1111/sms.13539

Oranç, C., & Küntay, A. C. (2019). Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood. In International Journal of Child-Computer Interaction. https://doi.org/10.1016/j.ijcci.2019.06.002

Pitula, B. (2021). The Teacher and the Idea of Society 5.0-Initial Diagnosis of the Problem. Polish Pol, 50, 149. http://dx.doi.org/10.15804/ppsy202107

Prasetiyo, W. H., Sari, B. I., Rahmawati, N., Pambudi, G., Studi, P., Pancasila, P., Kewarganegaraan, D., & Surakarta, U. M. (2022). Peningkatan Kompetensi Digital bagi Guru Muhammadiyah dalam Menghadapi Society 5.0. Warta LPM, 25(1), 91–100. https://doi.org/10.23917/WARTA.V25I1.601

Purnomo, F. A., Pratisto, E. H., & Alin, A. Y. (2020). Android game implementation in health learning for early childhood education. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1511/1/012011

Puspitasari, C., & Subiyanto. (2017). A New Tool to Facilitate Learning Reading for Early Childhood. Malaysian Online Journal of Educational Technology, 5(3), 1–15. https://eric.ed.gov/?id=EJ1150408

Rahmawati, H., & Muhroji, M. (2022). Gaya Belajar Peserta Didik Usia Dini Berprestasi Akademik. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.31004/obsesi.v6i6.3176

Rahmawati, M., Ruslan, A., & Bandarsyah, D. (2021). The Era of Society 5.0 as the unification of humans and technology: A literature review on materialism and existentialism. Jurnal Sosiologi Dialektika. https://doi.org/10.20473/jsd.v16i2.2021.151-162

Rahmayanti, H., Oktaviani, V., & Syani, Y. (2020). Development of sorting waste game android based for early childhood in environmental education. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1434/1/012029

Ramadhanty, E., Wulandari, R. T., & Tirtaningsih, M. T. (2022). Abhinaya Circuit Video Media in Online Learning to Train Physical-Motor Ability of Early Childhood: A Developmental Studies. Child Education Journal, 4(1), 38–49. https://doi.org/10.33086/CEJ.V4I1.2824

Ridwan, T., Hidayat, E., & Abidin, Z. (2020). Edugames N-Ram Untuk Pembelajaran Geometri Pada Anak Usia Dini. Jurnal Teknoinfo. https://doi.org/10.33365/jti.v14i2.508

Rojas, C. N., Adolfo, G., Peñafiel, A., Fernando, D., Buitrago, L., Andrés, C., Romero, T., Matos, P. V., Christopoulos, T. P., & Co, G. A. A. P. (2021). Society 5.0: A Japanese Concept for a Superintelligent Society. Sustainability 2021, 13(12), 6567. https://doi.org/10.3390/SU13126567

Rosmiati, A. (A), Kurniawan, R. A. (R), Prilosadoso, B. H. (B), & Panindias, A. N. (A). (2020). Aspects of Visual Communication Design in Animated Learning Media for Early Childhood and Kindergarten. International Journal of Social Sciences, 3(1), 122–126. https://doi.org/10.31295/IJSS.V3N1.260

Saputra, V. H., Pasha, D., & Afriska, Y. (2020). Design of English Learning Application for Children Early Childhood. Proceeding International Conference on Science and Engineering. https://doi.org/10.14421/icse.v3.582

Schickler, M., Reichert, M., Geiger, P., Winkler, J., Funk, T., Weilbach, M., & Pryss, R. (2020). Flexible development of location-based mobile augmented reality applications with AREA: Implementation of a serious game shows the flexibility of AREA. Journal of Ambient Intelligence and Humanized Computing. https://doi.org/10.1007/s12652-020-02094-9

Simarmata, J., Limbong, T., Tambunan, A. R. S., Simanjuntak, M. P., Limbong, R., Purnomo, A., Kumalasari, R. D., Anam, F., Khoifulloh, K., Nisa, K., Aryni, Y., Purba, O. N., Sianturi, F. A., Tarigan, P., & Napitupulu, E. (2018). Multimedia of number recognition for early childhood using image object. International Journal of Engineering and Technology(UAE). https://doi.org/10.14419/ijet.v7i3.2.18760

Sullivan, P., & McCartney, H. (2017). Integrating 3D printing into an early childhood teacher preparation course: Reflections on practice. In Journal of Early Childhood Teacher Education. https://doi.org/10.1080/10901027.2016.1274694

Umam, M. U. K., Budiyanto, C., & Rahmawati, A. (2019). Literature review of robotics learning devices to facilitate the development of computational thinking in early childhood. AIP Conference Proceedings. https://doi.org/10.1063/1.5139865

Wijaya, S., Bayu, A., & Nandiyanto, D. (2022). Weather and Its Effect Learning on Digital-Based Early Childhood Education Students. ASEAN Journal of Community Service and Education, 1(1), 69–76. https://ejournal.bumipublikasinusantara.id/index.php/ajcse/article/view/75

Wijayati, P. H., Ardiyani, D. K., & Hidayat, E. (2022). Feedback Strategies: An Effort To Enhance The Critical Thinking Skills Of Daf-Learners In Indonesia. International Journal of Education, 15(2).

Wilson, D., & Conyers, M. (2020). Developing Growth Mindsets: Principles and Practices for Maximizing Students. Google Buku.

Xu, K. M., Koorn, P., de Koning, B., Skuballa, I. T., Lin, L., Henderikx, M., Marsh, H. W., Sweller, J., & Paas, F. (2021). A Growth Mindset Lowers Perceived Cognitive Load and Improves Learning: Integrating Motivation to Cognitive Load. Journal of Educational Psychology. https://doi.org/10.1037/edu0000631

Yuksel-Arslan, P., Yildirim, S., & Robin, B. R. (2016). A phenomenological study: teachers’ experiences of using digital storytelling in early childhood education. Educational Studies. https://doi.org/10.1080/03055698.2016.1195717

Yuliana. (2018). Pengembangan Kreativitas Anak di Panti Asuhan Muhammadiyah Al-Hikmah Beton Ponorogo. http://etheses.iainponorogo.ac.id/4499/1/YULIANA.pdf


Refbacks

  • There are currently no refbacks.